![]() ![]() ![]() But at the same time, I can still see much of the field and everything in front of me.Īngle controls the pitch of your camera relative to your car. At 90, the camera is high enough that I have a good view of the ball indicator on the ground. ![]() Height controls how high your camera is positioned above the ball. It’s also not too close, so I can still see what is going on around me. 270 doesn’t feel too far away from the car, so I can still control the ball well. This affects the size of your field of vision.ĭistance controls how far your camera is behind your car. I use these settings because they feel balanced and it feels like I always have a good angle.įield of view is maxed out to 110. The camera settings that I would suggest are: From there, you can tweak it to your own personal taste. I find it helpful to have a base starting point. Something all Rocket League players can agree on: turn that camera shake off right now…Ĭamera settings are subjective. Don’t worry! I’m here to help you out!īefore that, though, there is something you need to do right now. It might surprise you to learn that, if you are still rocking the default camera settings, the game might be slightly harder for you.īut when you open the dashboard to change your settings, you’re faced with a confusing array of numbers and settings that make little sense to you. Messing around with what is essentially the car’s traction control is alright if you’re playing a competitive racer like Gran Turismo or Forza, but we don’t need it here.Although you might not think too much about them, camera settings can make the world of difference to your game. We can’t stress how important it is to keep your Steering Sensitivity and Aerial Sensitivity set to the lowest possible, seriously. These are our recommended controller settings for Psyonix’s Rocket League. Knowing how to flip reset in Rocket League is one thing, but we need to hammer home these controls and guarantee your movement is fluid and pure. Now that we have the camera better suited to Rocket League’s fast and frantic gameplay, let’s move on to the game’s controller settings. Best Rocket League Controller Settings Rocket League Controller So we’ll leave that off, and the Ball Camera Toggle switch should always be set to on. Finishing up now and Inverting Swivel only complicates gameplay. So we’d recommend 5.5 for swivel and about 1.15 for the transition. Swivel Speed and Transition Speed are probably personal preferences depending on how quickly you can track and adjust to sudden movements.Īlso Read: All You Need To Know About Forky: Rocket League Player So we’re just bringing it down a couple of notches to keep your camera locked in. Angle won’t have a huge bearing so we’re happy to leave this at a fairly neutral -3.0.Īnything below 0.55 should be fine for Stiffness. Simply, we find that too much height can throw off your perspective a bit. Your Distance should be around the 275 mark and Height situated at 115. Your Field of View should be a solid 105 as we don’t quite want to max it out, but we still want to open up our vision. To start things off, we think Camera Shake needs to be off as it completely disrupts the screen and disorientates matters. Invert Swivel: Off (personal preference).Here are our custom Rocket League camera settings. But its height, zoom, and many other nuances can determine how much of the arena you see and the default settings may not actually suit your eye.Īlso Read: Ravena Rocket League: Settings, Team And More Your camera settings may become a complete oversight in the grand scheme of things. Best Rocket League Camera Settings Rocket League Camera Settings With these key factors in mind, here are our hand-picked best Rocket League settings to make the camera and controller more entwined and in sync with you and your style. ![]() Some lighting to fix, and a couple textures, and this standard map is good to go! (more photos below) /7q8b0cnHGfĮven how you have your camera and the layout of your button map can make a big difference in your gameplay. Remember that concept map from a while ago called Breaking Point? Well, it's 95% complete. Customization is possible and there are choices to be made. It’s the tiny details that matter in Rocket League, whether it’s fussing about the best car shapes or trying to figure out the most ideal hitboxes. ![]()
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